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Sadeness Software - Official FOUNDATION Homepage text version
May 1997 - Sadeness Software sign their first Amiga game title! We decided
to start as we intend to go on, by publishing only the very highest quality
games! Without a doubt, Foundation will set a new standard in Amiga
Strategy games!
Foundation is a new real-time strategy wargame for the Amiga. The game will
mix the styles of The Settlers, WarCraft II, Command & Conquer, Populous
and Mega-lo-Mania together with many new original ideas. The project is now
79% complete and the game is starting to evolve into something really special.
Latest News: ECS support planning to be dropped! Due to technical difficulties
suporting both AGA/Cybegrfx and ECS properly, we are considering dropping ECS
support. If anyone would like to comment about this please email
Foundation@sadeness.demon.co.uk.
Latest News: New, Foundation Workbench desktop background picture pack! There's
4 800x600 24bit workbench backdrops waiting for download! You can scale them or
convert them to fewer colours if you like - but we've provided them in their
original glory! You'll get a glimpse of the high-quality renders you'll see in
Foundation, before each level - rendered from actual game data!!
*** Archive is on Aminet at pix/back/FoundationWB.lha ***
Foundation Game Specs
* AGA and CyberGFX screen modes with 64, 128 or 256 colours. (ECS support
probably dropped!)
* The game will fully support Graphics cards, and probably Sound cards using
AHI too!
* A standard A1200 with 4Meg fast ram will run the game at full speed in lowres
mode (256 colours).
* The game will run with 1 Meg of Chipram and at least 1 Meg of any other type
of memory (Fast Ram recomended).
* CD-ROM is the first format planned to be released. Floppy versions under
consideration.
* Choice of screen modes including Lowres PAL, NTSC, Hires/Laced, DblPAL etc.
* Any Screen size from from 320x200 up to 800x600 and beyond!
* One player Vs. one, two or three computer opponents.
* Two player split screen mode Vs. one or two computer opponents.
* Many One player missions and tutorial games.
* Special Two Player missions.
* Serial links and TCP/IP support is planned.
* Custom game setup with different sized maps, enemies, startup modes,
missions.
* A variety of languages should be supported - including English, German,
Spanish, French and Italian etc.
* Help-Bubbles may be available to make the game and interface very easy to
use.
* The CDROM version is planned to feature a custom made intro of over 700
frames!
* Special Hi-Res graphics will be available for Graphics card users (and MAYBE
AGA too)!
* At least 50Meg of graphics.
* At least 50Meg of speech samples and sound effects.
Other Gameplay Features
Get instant info about any of your people such as:
* Name -- currently holds 250,000 names.
* Destination.
* Health, Morale, Age.
* Home Building.
* Place of work.
* His/Her Comments.
* What he/she is Carrying.
* plus much more...
Order any of your people to...
* Go Home.
* Go back to main base.
* Attack a Building, Person or object.
* Alter his destination.
* Stand guard.
* Rob, loot, steal.
* Many more commands...
Features added 9 June 97 include...
* Added a feature to get a detailed listing of a buildings occupants giving
the occupants names, health and rank. From this list you can now issue
commands such as Leave, Visit Hospital, Return to HQ. This feature finally
gives you the full control over the people no matter where they are.
* Started work on the online help bubble system and also the language support
using standard language catalogs.
* Added new Menu and options screens and rewritten some of the code ready
for different textures (summer, winter etc..).
* Added a feature to automatically choose a recommended building when you
pull up the choose building panel so when you choose a location close to the
sea it might bring up the pump house or fishery as a default.
* Started work on the TCP/IP server. Some of the game code has been
rewritten with "network modes" in mind.
* Fixed and tweaked many features as well as adding lots of new things here
and there. The game is running faster and some of the graphics have been
improved.
Features added July 97 include...
* Added a Hires (double size) set of graphics for GFX Card users which gives
much more graphic detail. This mode may also be playable on fast 040/060
Amigas in AGA.
* Moved a lot of graphics into fast ram (when available) and provided some
custom cpu blitting routines that can render the textured background up to
5 times faster than before.
* CyberGFX is now implemented but there is a lot of room for more speed. It
will take time to develop extra functions that are not used in the AGA
version. This work will be done in the coming months to provide a fast
CyberGraphX hires mode.
* Added most of the basic menu system including over 3Meg of amazing graphic
screens.
* Added the first batch of Mugshots. The game currently holds around 220
pictures that have been sent over the past 6 weeks. Thank you to all that
have helped. There is plenty of space and time for more!
* Completed most of the configuration system that allows the game and all
the intro/menu screens to be viewed in any size screen. This also takes into
account the CyberGFX modes and AGA mode.
* Started work on some of the advanced character commands like torch
building and follow person. This is leading the way to a whole batch of
commands for the coming month.
* Started on some of the special effects such as fire, smoke and many other
spot effects such as flying blood, magical sparks and jumping fish!
* Finaly added a strength bar for the buildings. Now the buildings can be
damaged from fire and other attacks.
* Added the Shipyard building. The ships can be used to sail over to the
distant islands and in search of sea battles and pirates!
* Much of this month has been spent on upgrading the graphics and adding
those extra features for high-end Amigas. Almost all of the graphics have
been redrawn which has taken a lot of time. Now it's starting to run
smoothly in all modes and the gamplay can be advanced quickly.
Even more interesting Features!
* Very unique/quick building methods using the Wizards to create buildings
using magic.
* Magic is created from cremated corpses which may require some in the name of
progress killing.
* Many different buildings to be invented and upgraded during play.
* Almost every feature in the game can be researched/improved.
* Advanced war strategies with full control over units.
* Control of units works in a similar way to C&C or WarCraft using a select and
command system.
* Enemy buildings and people can be stolen and buildimgs can be looted/torched.
* Diseases/Viruses/Spells can be created, cured, discovered, cast.
* Not all Characters of each type are the same, they change with age,
experience etc.
* Find out who were the last four characters to die and the reasons.
* Maiden and Peasants living in the same building will reproduce.
* Full control over the amount of workers, resources and people in every
building.
* It's possible to select 30 or more knights and send them in to attack 1
building or person.
* Inventions/ideas can be stolen from your enemy.
* Set up trades with other players and buy/sell resources from stock market.
* Choose from a complex food chain system or a simple (but expensive/slower)
Food factory system.
The above ideas will change while the game is developed but I can assure you
that these features are only a small taster of what is to come. Please contact
me if you have any ideas that I should consider for the game. I have already
talked to many interesting people who have given me lots of kind support.
Want to hear latest news about Foundation?
During the next few months, we will be letting all interested people know the
status of Foundation, and sending out info packs etc. If you'd like to receive
one of these FREE mailings, please email: foundation@sadeness.demon.co.uk
Pre-Order Your Copy of Foundation NOW!
We are now taking early pre-orders for Foundation. To order your copy, send us
your credit/debit card details, or payment by cheque or postal order is also
fine. We will not debit your card or cash your cheque until day of release. By
ordering from us, more money will go to the developer. Release date is November
97.
Other Foundation Web Links
[http://www.sneech.demon.co.uk/snapshots.html] Foundation Snapshots Page
[http://www.sneech.demon.co.uk/betatest.html] Beta testers Page
[http://www.nutts.demon.co.uk] Amiga nutter game page
[http://www.tfs.net/~eivanov/] Amiga Games Page
Send comments and suggestions via E-mail to Sadeness Software at:
Foundation@sadeness.demon.co.uk
Foundation is Copyright ©1997 Paul Burkey & Sadeness Software
Page Last changed: 5-August-1997
©1997 Sadeness Software - Foundation@sadeness.demon.co.uk
Sadeness Software - 13 Russell Terrace - Mundesley - Norfolk - NR11 8LJ - UK
Tel/Fax: +44 (0)1263 722169